tekken..
tekken is a game created by namco. the concept of this game is really simple, actually. it's basically the same with other fighting games; beat the hell outta each other. but what makes this game unique is it's fighting concept called an aerial combo or more commonly known as a juggle.
what is juggling?
juggling is the term used by tekken players illustrating their combos. it is the act of launching your opponent, or your opponents character, in the air and pummeling him with all sorts of punches, kicks and whatever thing that inflicts damage. here's the catch: you must do this WHILE he is still floating in the air and you must NOT let him fall to the ground before your combo is done. seems easy enough, right? WRONG. hahaha
style or damage?
the debate is on and tensions rise on each side. which one is dominant? the style of the combo or the damage of the combo? i prefer to choose both. but before that...
style.
having jaw-droppin combos dont necessarily mean that its kickass. but the audience rapport is truly irresistible. we tend to forget the damage and start focusing on the style of the combo. how the combo looks like.
damage
this is for aggressive people who are more brawn than everything else. lol. they do whatever it takes to inflict the most damage to the opponent.
my own verdict.
well, it usually depends on the damage difference.. if the damage difference isnt that big or not quite noticeable, i really would go for style. but if the damage is WAAAAAY BIG. then say hello to the world of hurt. :D
well, there are a lot of people who play tekken. and a lot of people who dont know how to play this game. some say that you punch and you kick, that's it. so how do we sort out the noobs from the pros?
button-smashers
they dont know how to play AT ALL. from the word itself, the players mash away at the button until one of them dies or until they mash their fingers to bits. the Character of choice is christie or eddy. but now its lili. be warned though, button smashers are extremely unpredictable and i have seen pros get beaten by them.. how embarrassing :D
semi button-smashers
they are just the same crowd but a little wiser. they now know how to block and would only sometimes attack when near. they know a little but still uncertain. for example, marduk's 1+2, they know that they must press the two punches at the same time but they are going to do that for 3 times, like mash 'em like hell. lol. still unpredictable. choice of characters, any. now that these persons know a little bit of tekken, they tend to choose a more variety of characters.
grab-abusers
ahhhh, yes. my worst type of gamer. they are the ones with prodigious knowledge and skill about grabbing. grab is a cheap move and grabbers are soooo cheap and so gay. although i had my fair share of grabbing experiences. lets just say, they are afraid to get up again.. :D again, semi unpredictable. learn to counter grabs. characters of choice, king, armor king, marduk, characters with a long reach. how to defeat: be aggressive, answer grabs with grabs.
novices
these are guys who have made up their mind and take up tekken seriously. this is the most crucial part of the tekken stage because they begin to develop their love of the game. usually the time when players pick at last their character of choice. this is a trial and error period. only few can actually surpass this stage. they try to learn as many stuff about their characters as hard as they can. usually, they know atleast one combo and they have tried hard to master it. usually very predictable, they are sadly misinformed into thinking tekken is nothing but juggles. how to counter: try reading their pattern and use your own plan from there.
intermediate
these guys know a lot about tekken. they know at least half of the characters but are sometimes predictable. they can easily pick up patterns and use it to their deadly disposal. they have cool juggles but need a little bit more practice. they don't try new stiff with their characters. they try new ways to execute old moves. it takes time, practice and patience to get to this level. how to counter: be equally good or better! :D
expert
these guys are the best of the best, the legends. they are like, you know, chairman of the board. they know everything there is to tekken. EVERYTHING! they can do stuff in tekken we could only dream of! they can make every character so deadly that you would be awed just to be with the same breathing air with them. lol. they are unlikely to be predictable. they think 2 moves ahead of their opponent but juggles less often. truly a player to be praised. OH MY LABOR! :D
now, the following are a few reminders on tekken. they are a NEED-TO-KNOW, HIGHLY-CLASSIFIED... uhm,. "stuff."
- there is such a thing in tekken as sidestep. you can do this by simply TAPPING the up or down joystick. be careful though.. if you are heavy with your hands, the character will JUMP instead of SIDESTEPPING. now, sidestepping is important because you can do moves off it and you can actually evade your opponent. for example, your opponent is starting a 10-hit string from a distance and he's coming off towards you. a couple of sidesteps and you will be in his left, or right. there is a faster way of sidestepping though. this must be done really fast. it's called sidestep fake backdash something. no, i did not make that up. but yes, i forgot the name. :D it is done by sidestep then back dash. so its like this, you tap up, so that your character will sidestep. then quickly double TAP. TAP. TAP, not double then hold. i haven't quite got it yet. :D
- there is such a thing as backdash. backdash is the art of moving back quickly. it is done by TAPPING the back joystick 2 times. this is done so that when your opponent tries to hit you, he misses and you have a very clear shot for a juggle. be warn though,. this is not always the case. there are times that even after a backdash, the opponent can still reach you. but its completely safe.
- forward dash. forward dash is the ancient art of lunging forward. if u need a couple of steps in order to land your attack, then the forward dash is a very useful tool. it can be done by double TAPPING the forward joystick. what is the difference of DOUBLE TAP and DOUBLE TAP THEN HOLD? well, it probably the same thing. but you can get moves from double forward. but you can only get the ordinary move in forward dash. okay? secondly, forward dash is safer because you can hold back after the dash.
- there is such a thing called 'while-rising'. it is executed while your character is rising from a crouch OR he just landed from a jump. for example, jin's rising uppercut. first, hold the joystick down so that jin will crouch. then release the joystick so that it will return to neutral and simultaneously press RP or 2. this will execute jin's rising uppercut. another way to execute this is by holding the joystick upward and when the character will land, the joystick must be in neutral and then simultaneously press RP or 2.
- chicken buffer and fakes. this is very tricky. chicken buffer means finishing and/or prolonging the animation. for example, kazuya's wind god fist, which is done by f,n,df. simultaneously press 2 when reaching the df part. it will be fast. but in buffering, the player waits a little longer before pressing 2. therefore, finishing the animation. chicken buffer is used for boggling the opponents mind. fakes are used only by a few character and only a handful of people can execute this is quick succesion. baek, lei, hwoarang and christie/eddy is are famous for this. they have moves that can be continued and executed into another move. i cant explain how it looks like but you already know. this is used to keep your opponent guessing. a word of caution though, if you are VERY PREDICTABLE, then this will be your downfall. players can easily pick up your pattern and punish you. a very good baek player will keep you occupied with kicks and will keep you guessing where to block.
- there are moves that require multiple joystick motions. like kazuya's wind god fist, etc.
there are three types of fighting styles. the turtle, the pitbull and the balanced type.
turtle- well, this player plays a very defensive game. duh, thats why they are called turtles. they seldom attack and normally counter and block most of your moves. beware though, too much turtling can result in grabbing or guessing.
pros: defense is the best offense.
cons: can keep you guessing where to block, strike, or counter.
pitbull- again, analyze the name. it is the complete opposite of the turtle. the pitbull goes for offense. they rush up to the opponent and does not let the opponent have time to pick their nose or scratch their ass. but be warned, too much pitbulling is close to suicidal.
pros: can make your opponents life hell. the opponent will have a hard time landing an attack.
cons: your offense can be turned against you.
balanced type- from the word itself, this type of player can balance his offensive skills and also his defense skills.
pros: none
cons: none
now, here are some of the characters that i normally use or characters that i am really good at.
lili: uf+3, b+2-1, 1-2, 2-1+2
christie: d+3+4, 3~4,2,1~4,2, f+3.
law: while rising+2, 4-f+3, FF+2-1-3
king: u+4, df+2-1, db+2+4, 2-1-3-4,
hwoarang: b+3, 2~4-2, f+3, uf+3-4-3
baek: b+3, f+1-2~3, f+1-2~3, f+1-2~3, f+1+2-4
marduk: DF+3-1, 1, df+3-1, FF+1+2
bryan: fB+2, f+1+2, 1, 3-2-1-2
kazuya: f,n,f+2, 1, 1~2, f,n,f+3~1
lee: uf+4, 1-2~f, 1-2~f, 1-2~f, 3~4
so that is the end of my VERY LONG post. i hope you enjoyed it and i hope that someday, you will thank me for my hard work and effort in writing this post :D
acknowledgements:
i would like to thanks myself, for giving my time, effort, blood, sweat, tears and all the other shit i had made just to make this post.
i would like to thank my teachers. for without them, there would be no school
i would like to thank kam. for being the first person, aside from me, to read this post.
i would like to thank him again for reading this post, and giving it some of his time.
i would like to thank him for the last time, for accompanying me in our tekken pursuits there at sm.
and to you, if you have read this post.
and... oh yeah, josef. IF you have read this, thanks. if not, thanks anyway for accompanying us to play tekken
oh i forgot.... to labor. please read this, my god. :D
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! entertaining! xD and very useful! :D
ReplyDeletesige ako na ang noob, ang buttonsmasher, ang lily user, ang grabber. HAHAHAHAHA. kaloka much! xD
and yes, i learned a lot from here. :> magamit nga! :D THANK YOU! :D